Ab Roller | The Spartan Dude receives a 10% boost to both Max HP and Deflection, and he Spawns beside his fellow Dudes. |
Ablative Shield | Any Healing the Knight Dude receives also grants him Temporary Health matching 100% of that Healing, which lasts for 3 seconds. |
Alchemy Table | Toxin gains 1 extra stack, and whenever the Assassin Dude dishes out Direct Damage, a random additional enemy gets Toxin applied. |
Ancient Idol | Using Canteen now additionally bestows 10% Block Chance for 5 seconds, with the buff able to stack as many as 2 times. |
Ancient Sword | Two Skeledudes appear at the start of battle, and every Taunt carries a 5% chance to pull a Skeledude up from the Underworld, limited by a 1 second Global Cooldown. |
Andon Cord | Whenever any Dude gets Knocked Out, all Dudes pick up 90% Toughness for 2 seconds, but only once per battle due to the Global Cooldown. |
Antifragility Implant | The Psionic Dude gains 30% Max HP; Deflected Damage grants him Temporary Health equal to 20% of his Max HP for 2 seconds, on a 1 second Cooldown. |
Anubis Statue | Applying Curse of Doom to an enemy carries a 15% chance to Heal your most-injured Roster Dude for 100% of the amount applied. |
Arcane Monocle | The Wizard Dude gets 50% Crit Damage, while any Dude inside a Fireball's blast radius gains 5% Attack Power for 4 seconds, stacking up to 5 times. |
Arsenal | Every Dude receives a 5% boost to Crit Chance along with 20% more Crit Damage. |
Aspis | The Spartan Dude earns 15% Toughness, and his Phalanx gains an extra 10% chance to Block for other Spartan Dudes. |
Bag of Bones | Unconscious Thralls revive 50% of the time when entering the Ranch after battle, and a Thrall gaining a Revenant stack has a 20% chance to Summon a Skeledude. |
Bagpipes | The Knight Dude gets 10% extra Toughness, and each Direct Damage hit gives him a 20% chance to Taunt a nearby enemy. |
Bamboo Dummy | The Samurai Dude gains 20% Deflection; every Deflect grants him 5% Crit Chance for 5 seconds, up to 3 stacks. |
Bandage | Whenever the Explorer Dude drinks from Canteen, he additionally Heals the most-injured Roster Dude for the same amount. |
Bandoleer | A Dude who arrives after getting Lassoed strikes up to 10 nearby enemies, splitting 100% of his Max HP in damage between them. |
Barrel of Oranges | The Pirate Dude gains 20% Max HP, and each Critical Hit he lands grants him a stacking 5% Healing Received for the rest of the battle, up to 5 times. |
Bass Drum | Four Chord Song from the Bard Dude makes your Dudes dance, with every stack handing out 2% Evasion. |
Bat Wings | Upon taking Fatal Damage, a Vampire Dude Lifesteals from nearby enemies until his HP is topped off, then teleports away, all on a 10 second Cooldown. |
Battle Hymn | Blessing cast by the Paladin Dude now provides 20% Attack Power together with 30% Run Speed. |
Battle Standard | Every Dude gets a 5% boost to Crit Chance. |
Beam Splitter | Tractor Beam from the Alien Dude hits an extra Dude and also grants that target Temporary Health equal to 10% of his Max HP for 2 seconds. |
Bean Burrito | A Dude who gets Knocked Out lets off a toxic gas burst on landing, hitting nearby enemies for damage equal to 400% of his DPS. |
Bear Arms | Landing a Direct Crit while in Bear Form gives the Druid Dude a stacking 5% Attack Power that persists for the rest of the battle. |
Bear Back | Entering Bear Form now bestows 20% Toughness, and the Druid Dude also receives Temporary Health for 30% of his Max HP lasting 3 seconds. |
Bear Down | On Fatal Damage, the Druid Dude fully Heals, enters Bear Form, and Dashes to the farthest enemy, damaging his path for 50% of his DPS on a 10 second Cooldown. |
Bear Grill | On top of its usual perks, Bear Form now delivers an extra 20% Attack Power, 10% Crit Chance, and 10% Lifesteal. |
Bear Hug | Entering Bear Form makes the Druid Dude roar, empowering nearby Dudes with 20% Attack Power and 10% Toughness for 3 seconds. |
Bear Knuckle | The Druid Dude earns 10% Crit Chance, and enemy damage gives him a 10% chance to counterattack with Direct Damage equal to 200% of his DPS. |
Bear Mace | Dealing Attack Damage gives the Druid Dude a 50% chance to hit again with Direct Damage up to 100% of his Attack Power, growing as the target's HP Percentage drops. |
Belligerent Parrot | When a Dude performs a Taunt, he hits the enemy for 50% of his Attack Power. |
Belted Greaves | The Knight Dude gets 10% Toughness, and every Knight Dude on your Team grants all Dudes 1% Toughness, capping at 10%. |
Bite Stick | Fatal Damage to a Roster Dude gives a Cowboy Dude a 50% chance to Lasso him to safety and fully Heal him, limited to once per battle. |
Black Sheep | At the opening of battle, the Dude Type at the tail of your Roster instantly Taunts up to 5 random enemies for 3 seconds. |
Blacksmith's Hammer | The Knight Dude gains 30% Max HP, and his Direct Crits deal extra damage worth 40% of his current Temporary Health. |
Blaze of Glory | Orbital Strike now drops 3 Laser Grenades, each firing 3 Laser Bolts at random enemies for Direct Damage equal to 50% of the Trooper Dude's Attack Power. |
Blood Bag | The Vampire Dude gains 50% Cleave, and every Lifesteal now also Heals the most-injured Roster Dude for 80% of the amount drained. |
Blood Siphon | While below 50% HP, the Vampire Dude responds to damage by Siphoning 20% HP from a random healthier Roster Dude and applying Bloodsucker Aura to him. |
Bloody Talisman | Any Dude who receives Healing picks up 1% Attack Speed for the remainder of the battle, stacking as many as 20 times. |
Blow Gun | Using Canteen also makes the Explorer Dude fire sedating darts at 3 enemies, cutting their Attack Power by 5% for 5 seconds with up to 3 stacks. |
Bokken | The Samurai Dude is granted 20% Attack Power, 30% Max HP, and 20% Deflection all at once. |
Bone Axe | The Skeledude gains 100% Attack Power, and when one takes Fatal Damage, all nearby Dudes get 10% Crit Chance for 6 seconds. |
Bone Broth | The Frankendude's Blood Pump now also Heals the next 2 most-injured Roster Dudes, each receiving 30% of the HP Donated. |
Bonfire | Each Dude of the same Family on your Team adds 1% Max HP to all Dudes, up to a 20% ceiling. |
Bonus Check | His Interns now get 20% Attack Speed and 5% Crit Chance from the Manager Dude. |
Bony Backhand | The Skeledude gains 20% Toughness and, whenever he gets Summoned, Taunts up to 4 nearby enemies for 4 seconds. |
Book of Life | Paladin Dudes gain 10% Healing Received, and a Paladin Dude who takes Fatal Damage from his Blessing instead Heals for 50% of his Max HP. |
Book of Shadows | The Ninja Dude gets 50% Crit Damage, and his Shurikens now ricochet to 1 extra enemy. |
Boombox | The Construction Dude sees his Max HP rise by 30% while gaining 20% Attack Speed. |
Brain Implant | The Alien Dude gets 5% Regeneration, and every half-second each Alien Dude Equalizes HP with the Dude sitting directly above him on the Roster. |
Brain in a Jar | The Frankendude gains 4% Regeneration, and whenever his Blood Pump Donates HP to a Dude, he also hits a nearby enemy with Direct Damage worth 10% of his DPS. |
Brass Knuckles | At the start of battle, every Dude receives 30% Attack Power that fades by 3% each second until gone. |
Brilliant Smile | Injecting a Dude already at maximum stacks of Novocaine Injection makes the Dentist Dude grant him 5% Attack Speed and Run Speed for 4 seconds, stacking up to 5 times. |
Bullet Time | A Dude who gets Thrown has a 50% chance to land on his feet immediately, then pick up 30% Evasion and 10% Crit Chance for 2 seconds. |
Bulletproof Suit | The Agent Dude gains 20% Toughness; a Roster Dude taking Fatal Damage gives an Agent Dude a 50% chance to Dash and fully Heal him, on a 15 second Cooldown. |
Butterfly Stinger | Getting Cleaved makes a Dude teleport behind the enemy who Cleaved him and collect 20% Attack Power for 2 seconds. |
Caboose | The Dude Type at the end of your Roster enjoys a 30% Max HP increase. |
Caged Tiger | Whenever any Dude gets Knocked Out, every Dude gains 20% Crit Chance for 3 seconds. |
Cairn | Taking Fatal Damage lets the Cave Dude keep fighting with Bunga triple hard, and every Bunga gets 10% stronger until battle ends, stacking once per battle. |
Calcium Pills | The Skeledude gains 60% Max HP and the Necrodude gains 30% Max HP; a Skeledude taking Fatal Damage Heals the 5 most-injured Roster Dudes for 100% of his Max HP, divided evenly. |
Canopic Jar | Triggering Curse of Doom hands every Mummy Dude a stacking 2% Attack Power that lasts for the rest of the battle. |
Captain's Hat | The Dude Type leading your Roster gains 30% Attack Power. |
Catering Truck | The Chef Dude earns 20% Toughness, and preparing a Burger stacks 10% Block Chance on him until he actually Blocks. |
Causal Chain | Time Anomalies persist for 2 extra seconds, and detonating one copies 20% of its Stored Damage, split across every other Anomaly attached to its Dude. |
Cave Painting | Every Cave Dude on your Team grants all Dudes 1% Max HP, with the bonus stacking up to 15 times. |
Championship Belt | The Dude Type that shows up most frequently on your Roster receives a 30% Attack Power boost. |
Chestplate | If the Knight Dude is hit for more than 5% of his Max HP, he gains Temporary Health for 3 seconds equal to 40% of that damage. |
Chore List | Knocked Out, the Farmer Dude revives at 15% HP with 95% Toughness for 3 seconds while Taunting 10 enemies for 3 seconds, once per battle. |
Chrono Towel | The Time Dude earns 30% Max HP and summons an additional Time Anomaly as well. |
Circuit Breaker | Fatal Damage makes the Electrician Dude survive by unleashing electricity that hits nearby enemies for 100% of his DPS and Throws him back, on a 10 second Cooldown. |
Clerical Error | The Cleric Dude now builds Holy Destruction equal to 50% of Divine Pulse's Raw Healing, then fires it as Direct Damage at the Best Fit enemy every 2 seconds. |
Cloning Tank | Getting Knocked Out prompts the Trooper Dude to Orbital Strike in a replacement clone of himself, with a 10 second Cooldown. |
Coffee Time | Donating HP via his "I'm Fine" ability makes the Farmer Dude Heal that Dude for 200% of what he Donated. |
Combat Boots | The General Dude receives 20% more Toughness and Attack Power. |
Combat Radio | Tactical Command now gives its target an Independently Stacking 15% Attack Power, 5% Crit Chance, and 30% Cleave for 4 seconds. |
Conduit | The Electrician Dude picks up 30% Attack Power and opens every battle holding 10 Static Charges. |
Cool Shades | Each Agent Dude Dash carries a 20% chance to explode, hitting up to 10 nearby enemies for 1,000% of his DPS split among them. |
Copper Bolts | The Frankendude gains 30% Attack Speed, and his Direct Damage hits have a 20% chance to grant 1% Regeneration for 3 seconds, stacking up to 6 times. |
Cosmic Geode | You instantly get 2 Meteors at 50% off their usual price; Meteor radius grows 100% larger, and struck enemies take 50% Vulnerability for 6 seconds. |
Coupon | Relics the Merchant Dude Stocks have a 10% chance of getting marked down 50% off. |
Cowbell | The Cowboy Dude earns 15% Toughness, and each Lasso has a 30% chance to snag an extra Dude in a Chained Effect. |
Cuffed Briefcase | Dashing grants the Agent Dude a stacking 5% Attack Power and 5% Run Speed that endure for the rest of the battle. |
Cutlass | Rum now gives 10% Crit Chance; a Direct Crit from the Pirate Dude Taunts 2 nearby enemies for 3 seconds and stacks 5% Crit Damage for the rest of battle. |
Dancing Shoes | The Bard Dude gains 20% Max HP and 10% Evasion, with a 50% chance to play Four Chord Song whenever he Evades. |
Dark Wand | Expelling Pact damage gives the Warlock Dude a 20% chance to blast a random enemy for 100% of his Attack Power as Direct Damage in a Chained Effect. |
DDOS | Using an Exploit carries a 25% chance to keep it, and keeping it grants a stacking 10% Attack Power for the rest of the battle in a Chained Effect. |
Deadline | When a Manager Dude or any Intern drops below 40% HP, he Equalizes his own HP with all his Interns' HP, on a 2 second Cooldown. |
Death Mask | Triaging a Dude below 25% HP grants that Dude 30% Attack Speed and 15% Toughness for 3 seconds. |
Death Rattle | During battle, each Unconscious Dude on your Team gives all Dudes 2% Attack Power, topping out at 30%. |
Dental Explorer | Novocaine Injection gains 1 extra stack, and the Dentist Dude now fires it off on every Direct Crit he lands. |
Dental Filling | Each Novocaine Injection gives the Dentist Dude a 30% chance to hand a random injured Dude Temporary Health equal to 150% of his Attack Power for 3 seconds. |
Disguise | The Agent Dude gets 20% Deflection and 20% Max HP while passing 20% Deflection along to his Assets. |
Dissection Kit | The Dude Type seated directly below the Alien Dude on the Roster has a 30% chance to fully Heal and instantly get Tractor Beamed after Fatal Damage. |
Diversified Portfolio | Each Finance Dude on your Team gives every Dude 1% Attack Power, 1% Max HP, 2% Cleave, and 4% Run Speed, stacking to 10 times. |
Divining Rod | Casting Divine Pulse trims the Cooldown of the Cleric Dude's next Divine Pulse by 5% per Dude Healed, capped at a 50% reduction. |
Dog Tag | Each Knocked Out Dude grants all Dudes 20% Run Speed for the rest of the battle, stacking up to 50 times. |
Dory | Blocking earns a Spartan Dude a stacking 1% Attack Power that stays for the rest of the battle. |
Dream Fortress | A Psionic Dude who Deflects or Evades has a 20% chance to give himself and 5 random Dudes 1% Deflection for 4 seconds, stacking up to 20 times. |
Duality | Quantum Dude and his Echo Dudes gain 30% Max HP, and Healing via Quantum Echo also grants 20% Deflection for 2 seconds. |
Eagle Amulet | Firing a Magic Arrow gives the Ranger Dude a 30% chance to stack 1% Crit Chance and 5% Attack Power for the rest of the battle. |
Earpiece | The Agent Dude gains 30% Attack Speed and gives his Asset 5% Evasion for 8 seconds, stacking as many as 3 times. |
Ectoplasm Vial | Casting Phase Shift lets the Ghost Dude grant both target Dudes Temporary Health equal to 100% of his Attack Power for 3 seconds. |
Electrical Tape | Using Static Discharge lets the Electrician Dude share 4% Attack Speed and 1% Evasion with all nearby Dudes for 5 seconds, stacking up to 5 times. |
Electrolytes | Canteen use gives the Explorer Dude a 30% chance to Dash to the target Dude, granting Temporary Health worth 300% of his DPS until depleted. |
Elven Aura | Each Magic Arrow gives the Ranger Dude and 3 nearby Dudes 5% Evasion and 5% Attack Power for 3 seconds, stacking up to 3 times. |
Embalming Salt | Triggering Curse of Doom on an enemy carries a 20% chance to copy all of its Stored Damage onto another random enemy. |
Ember Staff | Whenever one of his Fireballs hits the ground, the Wizard Dude gains an Independently Stacking 5% Crit Chance for 5 seconds. |
Emergency Ring | Fatal Damage offers a Dude a 15% chance to cling on at 1 HP while gaining 100% Deflection for 3 seconds. |
Employee Award | The Manager Dude plus the Dude Type directly beneath him on the Roster receive 20% Max HP and 10% Deflection. |
Enchanted Girdle | Fatal Damage makes the Wizard Dude teleport to safety with Temporary Health for 100% of his Max HP until depleted, on a 10 second Cooldown. |
Entanglement | The Quantum Dude binds himself to his Summoned Echo Dudes; all gain 10% Regeneration and have their HP Equalized every second. |
Epinephrine | The Medic Dude's Triage now bestows 5% Attack Speed for 5 seconds, stacking up to 4 times. |
Everburning Torch | Every Fireball the Wizard Dude casts earns him Temporary Health equal to 25% of his Max HP until it's depleted. |
Evil Quill | Incoming damage on a non-Warlock Roster Dude has a 15% chance to shunt 90% of it into a random active Warlock Dude's Pact. |
Exfiltrate.exe | Gaining an Exploit gives a Dude a 30% chance at Temporary Health for 25% of his Max HP for 3 seconds, on a 2 second Cooldown. |
Expired Skin Cream | Healing a Zombie Dude makes him damage surrounding enemies for 200% of the Healing received, shared evenly among them. |
Explosive Arrow | Magic Arrows turn Explosive 30% of the time, hitting up to 5 enemies near the original target for 500% of the Ranger Dude's Attack Power split evenly. |
Explosive Innards | Direct Damage gives the Zombie Dude a 0.5% chance to blow up, dealing 200% of his Max HP to surrounding enemies, though the blast Knocks Out the Zombie Dude himself. |
Fairy Ring | Instantly grants 2 Strange Spores at 50% off their price, and any Dude under their effects gains 100% Healing Received. |
False Face | Right as battle starts, all Dudes are granted 20% Evasion for the next 8 seconds. |
False Fangs | Every Dude gains 5% Lifesteal. |
Financial Calculator | Finance Dudes gain 20% Deflection, and every Finance Dude on your Team boosts investing profits at the Business Dude by 1%. |
Finger Guard | Firing a Magic Arrow gives the Ranger Dude a 30% chance to loose another in a Chained Effect. |
Firewall | The Hacker Dude gains 30% Max HP and 50% Crit Damage while becoming immune to being Cleaved. |
Flaming Skull | The Skeledude burns 10% of his Max HP each second, inflicting the same amount of damage on surrounding enemies. |
Focus Mitts | Every Dude gets 5% Crit Chance, and damage that fails to Crit stacks 10% Crit Damage that clears on a successful Crit. |
Force Field | Dropping a Dude's HP below 40% via damage hands him 30% Deflection for 3 seconds. |
Fork Bomb | The Hacker Dude gets 30% Attack Power, and his Direct Damage has a 20% chance to pass an Exploit to a random Roster Dude. |
Fossilizer | The Time Dude earns 20% Toughness, and detonating Anomalies grant their Dude 4% Toughness for 3 seconds, stacking up to 5 times. |
Fountain of Youth | Fatal Damage makes the Explorer Dude Dash away, fully Heal, and stack 10% Attack Power for all Explorer Dudes for the rest of the battle, on a 10 second Cooldown. |
Frenzy Stone | Each Summoned Skeledude hands all Dudes 1% Attack Speed for the rest of the battle, stacking up to 30%. |
Fresh Sheets | All Dudes gain 10% Max HP; the Ghost Dude additionally gains 10% Evasion and a 20% chance to cast Phase Shift whenever he Evades. |
Frilled Shoulderpads | Tactical Command now Heals for 20% of the target Dude's Max HP, mirroring that amount to the General Dude as Temporary Health for 4 seconds, with Overhealing on the target converting to Temporary Health. |
Frog Bottle | At battle's start and then every 5 seconds, the Assassin Dude hurls toxic frogs that apply Toxin to 5 nearby enemies. |
Fuzzy Socks | Every 25 feet the Electrician Dude travels earns a Static Charge, and that distance shrinks as his Run Speed climbs. |
Gold Insignia | Using Tactical Command applies 10% Crit Exposure to Taunted enemies for 4 seconds. |
Golden Glove | All Dudes get 5% Evasion, and Evading gives a Dude a 10% chance to strike his attacker with Direct Damage for 100% of his DPS, always a Crit. |
Golden Parachute | Fatal Damage makes a Finance Dude save himself by Siphoning up to 10% HP from random Roster Dudes until full, on a 4 second Cooldown. |
Golden Shield | The Paladin Dude receives 30% Max HP and gains the ability to Bless 2 extra Dudes. |
Golden Tongue | The Mummy Dude picks up 30% Max HP, and his Direct Damage now produces 30% more Doom. |
Grappling Dummy | Enemies carry a 5% Miss Chance, and a Miss gives the target Dude a 30% chance to retaliate with Direct Damage for 100% of the enemy's intended damage. |
Gravestone | A Knocked Out Dude's skeleton is Summoned as a Skeledude that keeps fighting for the rest of the battle. |
Great Helm | Any Dude who Taunts an enemy receives 3% of his Max HP as Temporary Health for 3 seconds. |
Grog | Berserk now provides 100% Cleave and stretches 2 seconds longer. |
Ground Wire | The Electrician Dude no longer gets Stunned after being Thrown, and each enemy shocked by Static Discharge gives him 5% Run Speed for the rest of battle, stacking 40 times. |
Growth Hormone | The Mutant Dude gains 5% Regeneration, and a bursting Floofball grants its host Dude 10% Healing Received and 10% Attack Power for 5 seconds, stacking to 2 times. |
Guitar Pick | Four Chord Song from the Bard Dude now stacks 4 extra times and reaches 1 additional Dude. |
Hachimaki | A Samurai Dude's Direct Crit carries a 20% chance for all Samurai Dudes to gain stacking 5% Crit Damage for the rest of the battle. |
Hair of the Dog | Every 2 Rums the Pirate Dude drinks, he gains 20% Evasion and 10% Crit Chance for 3 seconds. |
Hair Trigger | 30% chance: Trooper Dude Attack Damage fires a Laser Bolt at a random enemy for 100% Attack Power; Laser Bolts have a 50% chance to bounce to a second target. |
Half-Full Glass | Dropping below 50% HP from damage triggers a Heal of 15% of a Dude's Max HP, on a 5 second Cooldown. |
Hammer Belt | The Construction Dude tosses an extra Hammer, and each Hammer has a 10% chance to Stun its target for 1 second. |
Hammer of Smiting | Direct Damage to a Paladin Dude's Bless target gives him a 10% chance to smite the attacker, Stunning it for damage equal to his DPS. |
Hand Sanitizer | The Medic Dude gains 20% Max HP, and each Triage cast gives him Temporary Health for 2 seconds equal to 10% of his Max HP. |
Hard Hat | Fatal Damage gives the Construction Dude Temporary Health for 80% of his Max HP while he Dashes away, Stunning enemies in his path, on a 10 second Cooldown. |
Hardtack | Surviving damage that drops the Pirate Dude below 30% HP gives him a 30% chance to fully Heal and gain 20% Evasion for 3 seconds. |
Haunted Mirror | Phase Shift targets receive 2% Regeneration from the Ghost Dude for 5 seconds, stacking up to 3 times. |
Heart Boxers | Each time the Merchant Dude Stocks his inventory, a 25% chance exists that he's charmed into offering a free shop Restock. |
Heating Pad | Everyone gains 5% Lifesteal, and a Dude who Lifesteals picks up 40% Cleave for 2 seconds. |
Heroic Medal | The General Dude receives 20% Max HP, and his Tactical Command now aims at an extra Dude. |
Hidden Daggers | Every Dude gains 40% Cleave. |
Hollow Fangs | The Vampire Dude receives 60% Attack Power and 50% Cleave. |
Holy Symbol | Fatal Damage makes the Cleric Dude fully Heal and unleash Divine Pulse with 300% more range and 1,000% more power, once per battle. |
Holy Water | Divine Pulse Heals low-HP Dudes more, with the boost matching the target Dude's missing HP Percentage. |
Hunter's Blade | The Ranger Dude gains 20% Max HP and 10% Crit Chance, and a Direct Crit gives him a 50% chance to fire a Magic Arrow. |
Ice Arrow | Magic Arrows from the Ranger Dude turn Icy 30% of the time, dealing 100% bonus damage and hitting struck targets with 20% Vulnerability for 4 seconds. |
Ice Bath | Every Dude gains 2% Regeneration, and Regeneration-based Healing carries a 10% chance to add a bonus 20% of his Max HP. |
Imposing Podium | Tactical Command's target gains an Independently Stacking 10% Toughness for 4 seconds. |
Incense Holder | The Cleric Dude earns 30% Attack Power, and Divine Pulse Healing grows by 5% for each Dude inside its radius. |
Incident Calendar | Every second of battle stacks 1% Attack Power on all Dudes, but the stacks drop to zero if a Roster Dude gets Knocked Out. |
Inertia Bubble | Tractor Beam's Cooldown drops by 1 second, and reaching his Tractor Beam destination triggers an explosion dealing 50% of his DPS split among surrounding enemies. |
Intercom | Every Manager Dude now coordinates with the others to lock onto the same Micromanage Target. |
Ion Storm | You instantly receive 2 Bottled Lightnings with their price cut by 50%; Bottled Lightning then deals 100% more damage and Stuns enemies 300% longer. |
Jaw Implant | Fatal Damage makes a Frankendude eat another Dude to fully Heal and gain 20% Toughness for 10 seconds, favoring Summoned Dudes, on a 10 second Cooldown. |
Jazz Flute | A successful Evade hands any Dude a 10% Crit Chance boost that lasts 2 seconds. |
Jobs Ad | You instantly gain 3 Regular Dudes, and a Dude returning from the Dude Whisperer has a 50% chance to fetch an extra new Dude of a random Flyer Dude Type. |
Katana Sharpener | Reaching his Dash target earns the Samurai Dude an Independently Stacking 20% Attack Power and 2% Crit Chance for 4 seconds. |
Keratin Sheet | The Mutant Dude gains 15% Toughness, and a bursting Floofball gives its host Dude 10% Toughness and 30% Cleave for 3 seconds. |
Knucklebones | Taking damage from an enemy's Cleave gives a Dude a 25% chance to curse the attacker with 15% Cleave Damage Down for 4 seconds. |
Laughing Gas | The Dentist Dude earns 5% Crit Chance, and every Novocaine Injection stack spreads 10% of incoming damage across 3 seconds. |
Lava Pendant | On impact, Fireballs have a 30% chance to bounce off and soar toward a fresh target in a Chained Effect. |
Leaky Heart Valve | The Frankendude gains 30% Max HP, and his Blood Pump dishes out 3% Toughness and 4% Attack Speed for 5 seconds, stacking up to 5 times. |
Leather Bracer | Blocking for another Dude via Phalanx gives the Spartan Dude 5% Crit Chance for 2 seconds, stacking up to 3 times. |
Lieutenant's Sigil | The third Dude Type in your Roster gains 10% Crit Chance. |
Life Insurance | Finance Dudes insure the Dude Types right below them on the Roster, generating $2 each time one of those Dudes gets Knocked Out. |
Lightning Rod | The Electrician Dude gains 20% Max HP, and Static Discharge has a 50% chance to leap to one more enemy in a Chained Effect. |
Line of Credit | The Finance Dude gains 1% Attack Power for every $50 that you have on hand. |
Lint Roller | Damage exceeding 10% of the Ghost Dude's Max HP gets Transferred, with the excess split between 3 random other Roster Dudes. |
Liquid Courage | Every Dude gains 10% Toughness. |
Liquid Metal | Fatal Damage turns the Cyborg Dude into an Invulnerable puddle for 2 seconds, then grants 5 stacks of Extermination, a full Heal, and renewed fighting, on a 10 second Cooldown. |
Living Hand | Battle opens with 2 Summoned Skeledudes, and 1 more Skeledude arrives every 10 rounds. |
Living Will | Whenever any Dude gets Knocked Out, the 10 most-injured Roster Dudes are Healed for 20. |
Loaded Dice | Instantly grants 2 Pocket Dice at half price, and each Pocket Dice has a 50% chance to avoid being consumed on use. |
Loki's Arm | Berserk now adds 50% Attack Speed, and Direct Damage dealt while Berserk gives the Viking Dude stacking 5% Attack Power that fades when Berserk ends. |
Loose Tooth | For every Zombie Dude positioned nearby during a fight, the Zombie Dude picks up 20% Attack Power and 2% Healing Received, with the bonus stacking as high as 5 times. |
Loyalty Card | Restocking the Merchant Dude's shop is $25 cheaper, and the first Restock never costs anything. |
Lunch Pail | Once the Construction Dude has racked up 250 total damage dealt, he reaches his lunch break and restores himself to 100% of his Max HP. |
Mag Boots | The Cyborg Dude receives a 20% Deflection and 30% Max HP boost, and being Thrown no longer leaves him Stunned. |
Mana Collector | Every 2 seconds, every Dude gains Temporary Health worth 6% of his Max HP, and that shielding sticks around until something wears it down. |
Marrow Leech | Each time the Lich Dude's Enthrall damage pulses, he Taunts 5 enemies for 5 seconds and, just before the pulse, Siphons as much HP as he can from his Thralls. |
Marrow Scooper | A Necrodude facing Fatal Damage sacrifices one Skeledude to recover HP equal to 100% of that Skeledude's Max HP, with a 5 second Cooldown between uses. |
Medallion of Vengeance | A Paladin Dude struck by non-Blessing Fatal Damage fully Heals, all Paladin Dudes gain stacking 15% Attack Power for the battle, on a 10 second Cooldown. |
Medical Bag | A Medic Dude struck for more than 15% of his Max HP who survives Heals himself for 50% of the damage taken. |
Medical Nanites | Every Dude on the roster gains a flat 5% Toughness bonus and an additional 1% Regeneration. |
Megaphone | The General Dude makes Dudes Taunt 2 extra enemies at once and deals damage around the Taunter equal to 300% of his DPS, divided among enemies hit. |
Memento Mori | All Dudes benefit from a flat 10% boost to Healing Received at all times during battle. |
Memory Cube | The Psionic Dude gets 20% Max HP; whenever any Dude Taunts an enemy, he also picks up 3% Deflection for 3 seconds, stacking to a maximum of 10. |
Mental Wall | Alongside a 20% Max HP boost, a Psionic Dude who eats Attack Damage gains 1% Toughness for 2 seconds, with up to 20 stacks possible. |
Metronome | Evading gives the Bard Dude a 40% shot at Temporary Health equal to 10% of his Max HP that lingers for 2 seconds. |
Milkshake | Chef Dude's Burger delivery has a 30% chance to fling a Milkshake, granting him and a nearby Dude Temporary Health equal to 150% of his Attack Power for 4 seconds. |
Mind Spike | Any Deflect triggers a 5% chance for your Psionic Dudes to counterattack in unison, each smacking the attacker for 50% of their own DPS. |
Mise en Place | The Chef Dude kicks off every battle at his Burger cap, and each Burger's Healing is boosted by 50%. |
Mix Tape | The Ninja Dude gains 20% Evasion, and using Shuriken Throw grants an Independently Stacking 5% Attack Power for 3 seconds. |
Mobius Strip | Instantly gain 2 Dude Juice, and every consumable used during battle has a 30% chance to go unconsumed. |
Moonshine | A Dude who shows up after getting Lassoed earns 30% Toughness that holds for 5 seconds. |
Morphine | The Medic Dude's Triage has a 30% chance to apply Temporary Health for 3 seconds worth 200% of the amount Healed. |
Motivational Poster | Every Dude receives 10% Attack Power. |
Mouthguard | Everyone gets 5% Deflection, and a successful Deflect carries a 10% chance to add 10% Block Chance for the next 2 seconds. |
Mouthwash | At battle start the Dentist Dude fires off Novocaine Injection 5 times, and every use also patches up the most-injured Roster Dude for 50% of his Attack Power. |
Naginata | When a Samurai Dude's first Direct Damage after Dashing is a Critical Hit, he Heals for 50% of his Max HP, instantly uses Swift Pursuit, and gains stacking 50% Run Speed for 5 seconds. |
Nailgun | The Construction Dude's Hammers additionally Nail their target for 50% of his Attack Power, saddling it with 2% Cleave Damage Down for 4 seconds that can stack 5 times. |
Nebulizer | If the Assassin Dude hits an already-maxed Toxin stack with more Toxin, the enemy also takes damage equal to 100% of his Attack Power. |
Necrodudicon | The Necrodude's Skeledude Summoner ability cools down 50% faster. |
Neural Net | A Psionic Dude's Deflect now erases 40% of the Deflected Damage before the rest can reach another Dude. |
NFT | After every battle, each Finance Dude still standing holds a 2% chance to mint $200 and an independent 2% chance to drop $100. |
Nuclear Codes | All Dudes get 5% Attack Speed, and each Roster Dude Attack guesses the next Nuclear Code digit; complete the sequence and every enemy eats 20000 damage. |
Odin Statue | Damage dropping the Viking Dude's HP below 50% - and again below 25% - automatically sends him into Berserk. |
OH DANG! Button | Fatal Damage gives a Dude a 20% chance to shock a nearby enemy for 100% of his DPS as Direct Damage, teleporting out with 25% Max HP as Temporary Health. |
Old Jacket | The Zombie Dude picks up 20% Max HP along with a 30% bump in Healing Received. |
Open Floor Plan | Micromanage gets an upgrade, copying and Storing an extra 10% of the Manager Dude's Interns' dealt damage. |
Oregano | The Chef Dude boosts the Food Dude's meal effects by 100%, and his Burgers now grant 10% Attack Speed for 4 seconds. |
Organ Bucket | The Frankendude gains 100% Run Speed and 5% Regeneration, plus 5% Attack Power during battle for each Unconscious Dude on your Team. |
Organ Donor List | The Frankendude's Blood Pump Donates an extra 10% of his HP; a Roster Dude taking Fatal Damage is saved by the healthiest Frankendude with at least 30% HP Donating 50% of his current HP, on a 15 second Cooldown. |
Overactive Amygdala | Once 20 of a Mutant Dude's Floofballs burst, he Dashes through enemies, dealing 100% of his Attack Power to each and banking stacking 10% Attack Power for the battle. |
Overcharged Amp | The Bard Dude's Four Chord Song hits for 200% of his DPS, divvied up among 3 nearby enemies. |
Overclocked Servos | The Cyborg Dude receives a 200% Run Speed increase and a 30% Attack Power boost. |
Oversized Pauldrons | The Paladin Dude's Blessing now shaves an extra 10% off damage taken while Transferring 10% more of that damage to the Paladin Dude. |
Padded Helmet | Getting Thrown grants a Dude 100% Run Speed, 30% Attack Speed, and Temporary Health equal to 10% of his Max HP for 4 seconds. |
Parry Buckler | Every Dude gains 5% Block Chance. |
Particle Accelerator | Attaching an Anomaly to a Dude grants him 20% Attack Speed and 20% Run Speed for 2 seconds, and the buff can stack up to 5 times. |
Peg Leg | The Pirate Dude gets 20% Max HP, and each Evade gives him a 10% chance to Taunt 2 nearby enemies for 3 seconds. |
Phantasm Crystal | The Ghost Dude's Phase Shift targets get 10% Evasion and 5% Lifesteal for 3 seconds. |
Piano Wire | Whenever an Asset gets hurt, his Agent Dude has a 20% chance to hit back, dealing 200% of his DPS to whoever landed the blow. |
Pitchfork | Direct Damage from the Farmer Dude stacks an extra 20% Cleave; at 20 stacks the counter resets and he Taunts 3 nearby enemies for 3 seconds. |
Pizza Party | Micromanage now refunds 50% of the damage it deals as Healing shared evenly between the Manager Dude and his Interns. |
Plague Mask | The Assassin Dude gains 30% Max HP, and when an enemy falls to a Killing Blow, half its Toxin stacks scatter to random other enemies. |
Plot Armor | Taking damage grants a Dude a 0.5% chance at 50% Attack Power and 90% Toughness for 2 seconds, though the trigger only fires once per battle. |
Pneumatic Fist | Hitting his Primary Target with Direct Damage gives a Cyborg Dude a 25% chance to immediately deal another 100% of his Attack Power as Direct Damage, and this can chain. |
Pocket Flask | On taking Fatal Damage the Pirate Dude downs some Rum, fully Healing himself, though the drink is on a 6 second Cooldown. |
Pocket Obelisk | Every 5 seconds the Warlock Dude blinks to a random Dude, Taunting up to 5 enemies for 3 seconds and handing nearby Dudes 10% Crit Chance for 3 seconds. |
Pocket Shurikens | The Ninja Dude now throws 1 extra Shuriken. |
Pocket Singularity | Time Anomalies now copy an additional 20% of damage on top of their normal amount. |
Possessed Urn | The Ghost Dude fires off Phase Shift every 3 seconds, and each cast grants him an Independently Stacking 5% Attack Power for 3 seconds. |
Postmortem | A Manager Dude who takes Fatal Damage fully Heals and gives every Manager Dude a stacking extra 1% damage copied by Micromanage for the battle, on a 10 second Cooldown. |
Power Siphon | Every 2 seconds, Dudes sitting below 25% of Max HP in Temporary Health Siphon the difference from Dudes with surplus, and the borrowed shielding lasts 4 seconds. |
Probe | The Alien Dude gains 30% Max HP, and for 2 seconds after Tractor Beaming a Dude his Direct Damage gains a bonus equal to 25% of that Dude's Attack Power. |
Protective Cloak | The Cleric Dude gets 10% Toughness, and Divine Pulse shields up to 5 Roster Dudes in its radius with Temporary Health equal to 20% of his DPS for 3 seconds. |
Psychic Hood | Damage taken by a Psionic Dude frazzles the attacker's mind, costing them 1% Attack Power and adding 1% Vulnerability for 2 seconds, up to 10 stacks. |
Pumpkin Latte | Instantly grants 2 Health Potions at half price, and Health Potions now Heal every Roster Dude while granting 20% Toughness for 5 seconds. |
Purple Heart | A Critical Hit earns its Dude Temporary Health for 2 seconds equal to 10% of his Max HP, on a 2 second Cooldown. |
Pyre | Cave Dudes gain 15% Toughness, and whenever any Dude gets Knocked Out, each Cave Dude has a 10% chance to Bunga. |
Quantum Tunnel | The Quantum Dude Summons one extra Echo Dude, letting him field 2 Echo Dudes at once. |
Quark Nugget | Every 5 seconds, each active Echo Dude lets the Quantum Dude hand 2 random Roster Dudes Temporary Health equal to 100% of his DPS for 5 seconds. |
RAD Infusion | Upon reaching their Tractor Beam destination, Dudes gain 25% Attack Power and 5% Crit Chance for 2 seconds, stacking as high as 4 times. |
Rage Bait | Damage that pushes a Dude's HP below 30% grants him 100% Cleave for 3 seconds. |
Red Team | The Hacker Dude gains 5% Crit Chance, and each Direct Crit he lands advances the compile timer of his next Exploit by 3%. |
Requiem | Any Dude getting Knocked Out makes the Bard Dude play a Requiem that gives 20% Toughness to 5 random Dudes for 4 seconds. |
Retainer | The Dentist Dude gains 20% Attack Speed, and every second each Novocaine Injection stack Heals up to 3% of the Dude's Max HP, scaling with his missing HP Percentage. |
Retractable Shield | The Cyborg Dude gains 10% Toughness, and each 100 Extermination stacks generated by your Cyborg Dudes grants all Dudes 30% Deflection for 1 second. |
Rewinder | On Fatal Damage, a Time Dude's Anomalies detonate for 200% bonus damage, he fully Heals, and he warps back to where he stood 1 second ago; 8 second Cooldown. |
Ring of Shielding | 25% of all Overhealing is now converted into Temporary Health that lasts for 2 seconds. |
Ritual Dagger | All Dudes gain 2% Regeneration, and Healing through it gives a 20% chance to hurl a dagger at a random enemy for 100% of his DPS as Direct Damage. |
River Raft | The Explorer Dude begins combat with a full Canteen and tops up one Sip for every 100 feet he covers. |
Rotting Steak | Every Dude gains 10% Attack Speed and 30% Run Speed. |
RTO Mandate | Heading back into the Ranch after a round win gives each Unconscious Dude a 15% chance to come back revived. |
Rubber Arrow | There's a 30% chance Magic Arrows turn Rubber, letting each one ricochet to 2 extra targets. |
Rubber Glove | The Medic Dude's Triage Heals 50% more and reaches 1 additional Dude. |
Ruby Scepter | The Paladin Dude enjoys 20% more Max HP and a 20% increase in Healing Received. |
Rum Cask | On Evade, the Pirate Dude has a 10% chance to toss a cask to a random Roster Dude, who then enjoys the effects of Rum. |
Runic Tattoo | The Viking Dude has a 50% chance to enter Berserk at battle start, and any Dude going Berserk gains 10% of his Max HP as Temporary Health for 4 seconds. |
Rush Order | Each Burger the Chef Dude prepares carries a 30% chance to whip up another one, and that extra Burger can chain the same chance. |
Saddle Horn | Lassoing a Dude gives a Cowboy Dude a 25% chance to snag an enemy too, cutting its Attack Power by 10% and applying 20% Vulnerability for 3 seconds. |
Safety Glasses | Every Dude on the team receives a 10% Deflection bonus along with 10% Attack Speed. |
Salt Lick | At combat start all Farmer Dudes Taunt every enemy for 4 seconds and take on 40% Toughness that erodes 5% per second. |
Sandstorm | Direct Damage from the Mummy Dude has a 25% chance to blind the target, bumping its Miss Chance by 10% for 3 seconds. |
Sarcophagus | Taking Fatal Damage makes the Mummy Dude strike the most-Doomed enemy for 500% of his DPS; killing it fully Heals him, on a 5 second Cooldown. |
Scales of Death | The Lich Dude gains 30% Max HP and Taunts 6 enemies for 6 seconds the moment battle begins. |
Scarabs | Triggering Curse of Doom gives a 30% chance to deal its Stored Damage as Direct Damage to 3 other random enemies, divided between them. |
Schrödinger's Box | Any Roster Dude facing Fatal Damage has a 50% chance to fully Heal by absorbing an Echo Dude, an act that destroys the Echo Dude. |
Scorpion Stinger | The Assassin Dude gains 30% Attack Power, and every Toxin stack now also applies 5% Vulnerability. |
Script Kitty | Using an Exploit earns any Dude a 10% Crit Chance boost for the following 4 seconds. |
Scroll of Mockery | The Knight Dude gains 20% Max HP, and enemies he Taunts pick up 10% Crit Exposure for 3 seconds. |
Scythe | The Lich Dude gains 30% Max HP, and each Revenant stack now dishes out an extra 5% Attack Power and 1% Crit Chance. |
Secret Orders | The Agent Dude gains 50% Cleave, while his Assets receive 40% Attack Speed and 10% Crit Chance. |
Sensitivity Training | Every unique Family present on your Roster grants all Dudes a 5% Attack Power bonus apiece. |
Sequined Vest | Every Dude on your roster receives a flat 5% Evasion boost at all times during battle. |
Sewing Kit | Whenever a Dude takes non-Fatal damage, he has a 15% chance to Heal for 100% of the damage taken. |
Shadow Dagger | Direct Damage from the Ninja Dude has a 20% chance to trigger an instant follow-up strike for 100% of his Attack Power as Direct Damage, a Chained Effect. |
Shadow Skin | Lifestealing while above 90% HP gives a Vampire Dude Temporary Health worth 50% of the Lifesteal amount for 3 seconds. |
Shadowy Funnel | The Warlock Dude gains 5% Crit Chance, and each Direct Crit Expels 25% of his Stored Pact damage onto nearby enemies, split between them. |
Sharpened Stars | Every Shuriken the Ninja Dude throws grants him an Independently Stacking 1% Crit Chance for 1 second. |
Shield Belt | Every Dude on your roster gains a flat 15% Deflection boost at all times during battle. |
Shield Spikes | Blocking gives a Dude a 25% chance to reflect damage equal to 200% of his DPS back at the attacker. |
Shock Helmet | The Trooper Dude gains 20% Max HP, and each Orbital Strike grants him an Independently Stacking 10% Toughness lasting 10 seconds. |
Shrunken Head | The Zombie Dude gains 20% Max HP and 4% Regeneration. |
Six Shooter | Catching a Dude with his Lasso makes the Cowboy Dude fire on up to 6 nearby enemies for 100% of his DPS, split between them, and those shots always Crit. |
Skull Drum | When a Dude Bungas, he banks a stacking 3% Attack Power that persists for the rest of the battle. |
Smelling Salts | Getting Knocked Out carries a 15% chance for a Dude to revive and instantly Heal for 40% of his Max HP. |
Smoke Bomb | Damage dropping the Ninja Dude below 50% HP turns him Invisible for 2 seconds, while nearby Dudes gain 50% Crit Damage for 3 seconds. |
Snake Oil | Each stack of the Assassin Dude's Toxin now also applies a 3% Miss Chance to the target. |
Snapback Sneakers | Landing after a Throw gives a Dude a 30% chance to shake off the Stun instantly and teleport back to his launch point. |
Soul Chain | Each Revenant stack a Thrall gains comes with a 30% chance to grab another one, and that extra stack can keep chaining. |
Soul Reliquary | The Vampire Dude's Direct Damage marks the target's soul for 4 seconds, and any Dude damaging the marked target Heals for 15% of the damage dealt. |
Spare Rock | Cave Dudes gain 30% Attack Power, and whenever one Bungas, nearby Dudes each have a 20% chance to Bunga along. |
Special Sauce | Chef Dude Burgers now heal with the ability to Crit, and each Burger also grants 10% Crit Chance for 3 seconds. |
Spell Book | The Wizard Dude gains 30% Attack Power and now hurls a Fireball for every 100 feet he travels. |
Spirit Bomb | A Thrall gaining a Revenant stack triggers a necrotic blast that hits surrounding enemies for 300% of his DPS, divided among them. |
Splitting Headache | Instantly grants 2 Burner Phones at half price, and Dudes teleported by one gain 50% Attack Power, 50% Attack Speed, and 10% Crit Chance for 5 seconds. |
Spooky Doll | The Ghost Dude has a 25% chance to set off an ectoplasm explosion around his Phase Shift targets, applying 20% Vulnerability to surrounding enemies for 3 seconds. |
Spray n' Pray | Landing a Direct Crit gives the Trooper Dude a 10% chance to fire Orbital Strike, limited by a 2 second Cooldown. |
Sprinkler | The Farmer Dude gains 30% Max HP, and each Farmer Dude on your Team gives every Dude 0.2% Regeneration. |
Spurs | The Cowboy Dude gains 150% Run Speed, and finishing a Lasso pull grants nearby Dudes 2% Crit Chance plus 5% Attack Power for 4 seconds, stacking 5 times. |
Stasis Cube | Hostile Dudes are locked out of attacking until 2 seconds have passed since combat began. |
Steel-Toed Boots | Every enemy the Construction Dude Hammers earns him 2% Toughness for the battle's remainder, stacking up to 15 times. |
Superposition | Every 5 seconds the Quantum Dude gives nearby Dudes 20% Evasion for 3 seconds and then teleports somewhere new. |
Supply Drop | Using Orbital Strike buffs the Trooper Dude and everyone near the impact zone with 5% Attack Power, 2% Attack Speed, and 1% Crit Chance for 5 seconds, stacking 5 times. |
Tape Measure | Dealing damage gives the Construction Dude a 10% chance to toss a Tape Measure to a nearby Dude, granting 10% Attack Power and 10% Crit Chance for 4 seconds. |
Target Painter | A full 30% of the Direct Damage the Trooper Dude deals is added to the damage of his next Orbital Strike. |
Targeting Computer | Each Cyborg Dude on your Roster gives all Dudes 1% Crit Chance, capping at 10%, and a Cyborg Dude's Critical Hit has a 20% chance to generate an Extermination stack. |
Tattered Shoes | Each Zombie Dude on your Team gives all Dudes 5% Run Speed and 2% Max HP, stacking up to 5 times. |
Tax Break | Every $500 spent during the run grants all Dudes 1% Max HP, stacking up to 20 times. |
Tax Evasion | Each $50 put into Restocking earns the Finance Dude 1% Evasion, capping out at 30%. |
Thagomizer | Cave Dudes gain 10% Crit Chance, and their Bunga now strikes 5 extra enemies for 100% of Bunga damage, split between targets. |
Thoughts and Prayers | Divine Pulse Healing grants a Dude 1% Evasion plus 10% more Healing from Divine Pulse for 4 seconds, stacking up to 10 times. |
Ticking Clock | Every 5 seconds each Roster Dude has a 20% chance to detonate a bomb where he stands, hitting nearby enemies for 500% of his DPS split evenly among them. |
Time Sink | A successful Deflect grants a Dude 3% Attack Speed for 5 seconds, with the buff stacking up to 5 times. |
Time Trigger | Detonating a Time Anomaly carries a 20% chance to restart its timer and keep its Stored Damage rather than being destroyed. |
Tinderbox | Each Explorer Dude on your Team spins inspiring tales that give all Dudes 1% Healing Received, topping out at 15%. |
Tiny Mirror | Novocaine Injection now stacks 1 additional time, and the Dentist Dude has a 25% chance to immediately re-fire it, with the repeat able to chain. |
Tosei Gusoku | Arriving at his Dash target grants the Samurai Dude Temporary Health equal to 30% of his Max HP for 4 seconds. |
Tourniquet | A Medic Dude dropping below 30% HP from damage gives all Medic Dudes 30% Attack Speed for 3 seconds. |
Tower Shield | The Spartan Dude's Phalanx Blocks for other Dudes 10% more often. |
Trench Coat | All Dudes open combat with 15% Toughness that decays by 1% per second until it bottoms out at 5%. |
Trophy Necklace | Bungaing grants a Dude 5% Toughness for 5 seconds, and the bonus can stack up to 4 times. |
Trucker Hat | Every bit of Healing the Farmer Dude receives adds a stacking 1% Attack Power that lasts for the rest of the battle. |
Tuning Fork | The Bard Dude gains 30% Attack Speed, Four Chord Song lasts 2 seconds longer, and Dudes at full stacks who hear it gain 20% Attack Power for 2 seconds. |
Turbo Team | The Ninja Dude gains 20% Max HP, and each Shuriken Throw grants nearby Dudes 5% Attack Speed for 4 seconds, stacking up to 4 times. |
Two-Sided Scroll | Casting Fireball gives the Wizard Dude a 25% chance to immediately hurl another, and that bonus cast can chain. |
UFO Wax | When Tractor Beam ends, the Alien Dude and his target each gain an Independently Stacking 15% Deflection for 3 seconds. |
Uncanny Ledger | The Warlock Dude gains 15% Lifesteal, and every 100 Pact damage he Expels adds a stacking 1% Attack Power for the rest of the battle. |
Unholy Grail | The Dude Type listed above the Lich Dude now diverts 30% of his damage taken into the Lich Dude's Thralls as Stored damage rather than absorbing it himself. |
Unit Tattoo | Blocking for another Dude via Phalanx gives the Spartan Dude a 30% chance to grant Temporary Health equal to 10% of his Max HP for 3 seconds. |
Universal Healthcare | Every Dude gains 10% Max HP. |
Unstable Plasmid | Each Floofball the Mutant Dude generates has a 25% chance to spawn another, and the chain can keep going. |
Valkyrie Amulet | Fatal Damage fully Heals a Viking Dude and sends him Berserk, on a 20 second Cooldown that drops to 10 seconds when the damage lands during Berserk. |
Vault | Winning a battle carries a 15% chance to earn a payout that is increased by 100%. |
Velvet Robe | The Warlock Dude gains 20% Max HP, and every 2 seconds all Warlock Dudes split their Stored Pact damage evenly among themselves. |
Venom Gland | Bursting Floofballs deal 50% of their host Dude's Attack Power as damage, divided among surrounding enemies. |
Venomous Lipstick | The Vampire Dude gains 30% Attack Power, and his Direct Damage cuts enemy Attack Power by 2% for 5 seconds, stacking up to 5 times. |
Viral Load | The Mutant Dude gains 20% Attack Speed and instantly spawns 4 Floofballs when battle kicks off. |
Void Amethyst | The Warlock Dude gains 20% Attack Speed, his Pact damage trickles out over 2 extra seconds, and he Taunts 5 enemies for 4 seconds at battle start. |
Waffle Fries | Burgers now arrive with Waffle Fries, giving the target Dude 5% Attack Power for 4 seconds with up to 5 stacks. |
Wakizashi | The Samurai Dude gains 50% Cleave, and his Direct Crits award stacking 2% Attack Power for the rest of the battle. |
Warhorn | The Viking Dude gains 10% Attack Power, and every Berserk carries a 30% chance for another Dude to also go Berserk, a Chained Effect. |
Warp Deck | Every 8 seconds, an isolated Dude gets Knocked Out, warped next to a random Dude, and instantly revived at his previous HP. |
Wave Function | Quantum Echo gains a 50% chance to Heal an extra injured Roster Dude, and the Quantum Dude now casts it every 50 feet he travels. |
White Hat | A Roster Dude facing Fatal Damage has a 50% chance to be saved by a Hacker Dude, gaining 2 Exploits and Invulnerability for 2 seconds, but only once per battle. |
Wi-Fi Adapter | Hitting his Primary Target with Direct Damage gives the Cyborg Dude a 20% increased chance to generate an Extermination stack. |
Willing Flesh | The Zombie Dude gains 15% Healing Received, and a Zombie Dude getting Knocked Out has a 5% chance to instantly revive all Unconscious Zombie Dudes at full HP, on a 4 second Global Cooldown. |
Wire Stripper | The Electrician Dude gains 50% Cleave, and every Static Charge he holds is worth 10% Attack Power. |
Wolfskin Cloak | The Viking Dude gains 20% Max HP, and Berserk now grants 20% Toughness. |
Wooden Fence | The Farmer Dude builds Temporary Health equal to 25% of damage dealt, and each second he Donates 50% of his current shielding to the most-injured Roster Dude for 4 seconds. |
Wrist Blade | The Assassin Dude gains 10% Evasion, and each Evade carries a 50% chance to apply Toxin to whoever attacked him. |
Zinc Finger | A bursting Floofball has a 30% chance to regrow instantly with a stacking 30% boost to the Healing it provides on its next burst. |