How Many Dudes Trinkets — Full List & Guide

Trinkets are powerful one-slot items that give a single Dude (the Wielder) a signature perk — from ADHD's Dash spam to Bad Credit's damage spread. The official Dudex lists 32 Trinkets, and the official guide treats them as the third pillar of a complete build alongside Relics and stats: a Dude needs his Relics, his stats, and "a Trinket that lets him Dude it up to the max."

Best Trinkets to Look For

Trinkets are boss rewards, so you can't force the exact one you want — but when these show up, they're almost always worth taking:

What Are Trinkets?

Trinkets are boss-reward items. Act Bosses between rounds drop them, and each Trinket bestows a unique effect on whichever Dude equips it — most effects are keyed to the Wielder, so pairing the right Trinket with the right Dude is where the build-crafting depth comes in:

Looking for a specific effect? The full official list below is searchable.

All 32 Trinkets — Searchable Database

ADHD Trinket icon

ADHD

Boosts the Wielder's Run Speed by 40%, and every 4 seconds he Dashes straight at the enemy farthest away from him.

Airhorn Trinket icon

Airhorn

Each second grants the Wielder 5% Attack Power and 5% Run Speed that persist for the whole battle, with up to 10 stacks.

Bad Credit Trinket icon

Bad Credit

Half of incoming damage is Stored and spread across 4 seconds, with a 50% chance each second to Expel 50% of it as Direct Damage on the Best Fit enemy.

Bag of Nuts Trinket icon

Bag of Nuts

There's a 5% chance the Wielder goes nuts while dealing Direct Damage, granting him 50% Attack Speed for 2 seconds.

Baseball Bat Trinket icon

Baseball Bat

Once every 3 seconds the Wielder swings at the nearest 4 enemies, hitting each with Direct Damage worth 25% of his DPS, and every hit always Crits.

Black Belt Trinket icon

Black Belt

Adds 10% Evasion, and whenever an Evade happens there's a 20% chance to counter with Direct Damage equal to 100% of his DPS.

Bongos Trinket icon

Bongos

Each second flips the Wielder between a 20% Evasion boost and a 20% Deflection boost.

Crazy Straw Trinket icon

Crazy Straw

Grants 10% Lifesteal; every time he Lifesteals he picks up 5% Crit Chance lasting 3 seconds, stackable up to 2 times.

Cutoff Jorts Trinket icon

Cutoff Jorts

Every 25 feet of travel nets the Wielder a stacking 1% Attack Power that holds for the remainder of the battle.

Diss Track Trinket icon

Diss Track

Copies 30% of the damage all its Wielders dish out, holding it in Storage; each second that Stored damage is Expelled onto the Best Fit enemy.

Ear Gauges Trinket icon

Ear Gauges

Upon taking Fatal Damage the Wielder Heals to full and gets 30% Attack Power for the rest of the battle, on a once-per-battle Cooldown.

Face Tattoo Trinket icon

Face Tattoo

Grants 10% Deflection and reroutes all Deflected Damage to the Wielder, who gains 5% Toughness for 4 seconds whenever he takes it, up to 5 stacks.

Fedora Trinket icon

Fedora

Scales 3% Attack Power and 1% Max HP by the gap between the Roster's most common Dude Type count and the Wielder's own Dude Type.

Folding Chair Trinket icon

Folding Chair

Dealing Attack Damage gives a 20% chance for a follow-up strike that lands Direct Damage equal to 30% of the Wielder's Max HP.

Friendship Bracelet Trinket icon

Friendship Bracelet

Survives Fatal Damage by Equalizing HP with the Dude holding the most HP, an effect that runs on a 2 second Cooldown.

Ghillie Suit Trinket icon

Ghillie Suit

Adds 10% Crit Chance and 15% Attack Power, and makes the Wielder completely immune to being Cleaved.

Glass Cannon Trinket icon

Glass Cannon

Each Critical Hit lands the Wielder a stacking 5% Attack Power plus 1% Vulnerability that both last the rest of the battle.

Inhaler Trinket icon

Inhaler

Any heal the Wielder performs has a chance matching his Crit Chance to also Heal the most-injured Roster Dude by the same amount.

Laser Pointer Trinket icon

Laser Pointer

Every second, each Wielder has a 20% chance to teleport a random Dude of the Dude Type below him to a random distant Dude or enemy and grant him 20% Attack Speed for 2 seconds, stacking up to 3 times.

Medical License Trinket icon

Medical License

For each 100 damage dealt, the Wielder Heals some random injured Roster Dude for 15.

Neckbrace Trinket icon

Neckbrace

Raises Max HP by 20%; if damage pushes him under 30% HP he gains Temporary Health worth 50% of his Max HP for 4 seconds, on a 4 second Cooldown.

Pet Rock Trinket icon

Pet Rock

Adds 10% Block Chance; each successful Block earns 10% Crit Chance and 20% Crit Damage for 2 seconds.

Receipts Trinket icon

Receipts

A Direct Crit carries a 50% chance to Taunt 2 nearby enemies while granting 10% Toughness and 5% Lifesteal for 4 seconds, stacking up to 2 times.

Rizz Trinket icon

Rizz

Roster Dudes sitting next to the Wielder receive 1% Crit Chance and 1% Evasion per 2 Wielders, stacking up to 10 times.

Scrubs Trinket icon

Scrubs

Provides 20% Deflection, and every Deflect carries a 20% chance to grant 30% Attack Power for 2 seconds.

Shiv Trinket icon

Shiv

Attack Damage triggers a follow-up strike with odds matching the target's missing HP Percentage, dealing Direct Damage equal to 60% of Attack Power.

Shovel Trinket icon

Shovel

For each Unconscious Dude on your Team, the Wielder picks up a stacking 20% Cleave for the battle.

Socialism Trinket icon

Socialism

Every 2 seconds a random injured Roster Dude gets Temporary Health equal to 25% of the Wielder's Max HP for 3 seconds.

Taser Trinket icon

Taser

Each 50 feet of movement makes the Wielder zap a nearby enemy for 50% of his DPS.

Team Jersey Trinket icon

Team Jersey

During battle, the Wielder gains 10% Attack Power and 3% Deflection for each nearby Dude of the same Dude Type, stacking up to 4 times.

Therapy Trinket icon

Therapy

Above 70% HP the Wielder enjoys 30% Toughness, which tapers down to 10% Toughness as his HP nears 20%.

Weighted Vest Trinket icon

Weighted Vest

The Wielder trades away 50% Run Speed in exchange for 30% Toughness and 30% Attack Power.

Frequently Asked Questions

How many Trinkets are in How Many Dudes?

The official Dudex lists 32 Trinkets. Each one is a single-slot item that gives its Wielder a unique effect, and they're typically earned from Act Boss battles between rounds.

How do I get Trinkets?

Trinkets come from boss fights — Act Bosses between rounds reward them, and later rounds keep offering them as the run escalates. The Trinket Tinkerer achievement asks you to discover every Trinket.

What's the difference between a Trinket and a Relic?

Relics are tied to Dude Types, Families, or are Universal — they enter the pool when you post Flyers, and they're a core part of each Dude's Gold-Star progression. Trinkets are boss-reward items held by a single Wielder with their own effects; the official guide treats both as essential to a complete build.

Which Dude should hold which Trinket?

Match the Trinket to the Wielder's job: damage dealers want Attack Power or Crit snowballs (Airhorn, Bag of Nuts), tanks want damage spread or shields (Bad Credit, Kinetic Shield), and supports can carry utility perks. The official guide's advice is to experiment — a Trinket that "lets him Dude it up to the max" is the goal.

Sources: Official Dudex — Trinkets (howmanydudes.com) · Official How Many Dudes Guide (blog.bscotch.net)

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